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Comic book fiction invariably features characters with superhuman, supernatural or paranormal abilities, often referred to as "superpowers", also spelled "super-powers". Below is a list of many of those that have been known to be used. Some of these categories overlap.

Please note: This is a list of powers/abilities, not a list of superheroes by their power/ability.


Means

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Examples of ways in which a character has the ability to generate an effect.

Innate means

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Mutation

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Abilities resulting from either induced evolution or natural selection in humans. These abilities range from enhanced physical abilities, such as strength, speed and accelerated healing, to phenomenal psychic powers, such as telepathy and telekinesis. These powers are sometimes caused by a genetic birth defect, which shows up later on in life as supernatural powers, but exposure to chemicals or radiation has also been known to cause superhuman mutations.

Non-human physical feature

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The power may stem from a non-human feature of the user's physical form (a creature made up entirely of fire, or of rock, for example). This could include physical defenses such as claws, sharp teeth, quills, thick skin, or webbing. This is often a feature of space-aliens.

Object-based powers

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Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands.

Methods

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Examples of methods by which a character generates an effect.

Fusionkasting

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The superpower of the Nexus universe, fusionkasting, psionically draws energy from the cores of stars (or other large sources on rare occasions).

Magical powers

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Ability to use supernatural forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks. Note that not all "magical" superpowers are actually supernatural (Mxyzptlk's abilities, for instance, rely on a set of physics different from our dimension's), but are still so beyond our understanding of science as to be completely unexplainable.

Technopathy

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Ability to manipulate technology. It could manifest as a special form of electrical manipulation, a special form of shapeshifting, or even a special form of ESP.

Telekinesis

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Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. An extremely powerful telekinetic might be able to control individual atoms.

Power manipulation

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Power Bestowal

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Ability to bestow powers or jump-start latent powers.

Power mimicry or absorption

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Ability to copy or absorb another's powers or skills.

Power negation

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Ability to cancel the superpowers or mutations of others.

Power sensing

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Ability to sense or recognize superhuman powers.

Powers

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Personal physical powers

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Powers which effect a physical person's body.

Accelerated healing

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Ability to heal rapidly from any injury; the rate of recovery varies from character to character.

Acid generation

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Ability to generate acid, often manifested through touch or as a spray.

Animal Mimicry

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Ability to take on the abilities of certain animals.

Biological manipulation

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Ability to control biology. Biological Manipulators can heal, alter body composition and other things relating to the living body.

Body part substitution

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Ability to replace one's limbs or other body parts with those of another.

Duplication

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Ability to create physical clones of oneself.

Echolocation

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Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound, (Also known as Sonar Sense).

Enhanced senses

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Enhancements of sight, smell, taste, touch, or hearing.

Invisibility

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Ability to render the user unseen to the naked eye.

Invulnerability

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Ability to be impervious to harm. This may be due to having unusually tough outer shell or skin.

Matter ingestion

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Ability to consume any sort of matter without any ill effects on the user.

Merge

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Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being.

Pheromone manipulation

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The ability to generate and control pheromones which may have various effects.

Photographic Reflexes

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Ability to mimic any athletic or martial arts movement after seeing it once.

Poison

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Ability to assault others with one or more varieties of toxins, with widely disparate effects.

Reactive Adaptation/Evolution

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Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.

Self-detonation or explosion

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Ability to explode one's body mass and reform.

Sonic scream

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Ability to use one's voice in a manner of offensive or defensive ways.

Superhuman reflexes

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Ability to react faster than a normal human.

Superhuman strength

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Above normal physical strength.

Wallcrawling

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Ability cling to objects or surfaces by a variety of means.

X-ray Vision

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Ability to see through solid objects.

Mental faculty and knowledge-based abilities

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Omni-lingual

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Ability to decipher any language.

Omniscience

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The ability of knowing everything.

Super intelligence

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Intelligence far above genius level, often accompanied by the ability to invent incredibly advanced technology.

ESP

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The abilities of extra-sensory perception (ESP) and communication.

Astral projection

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Ability to separate and control one's astral body. Sometimes a form of telepathy or magic. See also Possession, below.

Clairvoyance and clairaudience

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Ability to perceive events that are taking place elsewhere or sense places that are not in view. Clairaudience is the auditory equivalent of this. Other remote senses are possible.

Cross-dimensional awareness

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Ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.

Danger sense

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Ability to sense personal danger. A form of precognition.

Empathy

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Ability to read or sense the emotions or feelings of others.

Mediumship

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Ability to see and communicate with the dead (ghosts).

Precognition

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Ability to perceive the future. Sometimes it is only expressed in vague dreams while asleep, other times it is clear and occurs at will and when awake.

Psychometry

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Ability to relate details about the past or future condition of an object, person or location, usually by being in close contact with it.

Telepathy

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Ability to read the thoughts of, or to mentally communicate with others.

Domination and mind control

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The ability to alter the perceptions of others, and general mind-control.

Astral trapping

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Ability to cause an astral projection to stay on the astral plane, usually in one specific place.

Mind control

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Power to control the actions or reasoning of another.

Possession

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Ability to take control of another person’s body via astral projection or mind transfer. A specialized form of Mind Control.

Psionic blast

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Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state or death after having created a psionic link into that person's mind.

Psychic weapons

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Ability to create a weapon, like a knife or grenade, of psionic energy that can harm mentally and not physically.

Manipulate fundamental forces or reality

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These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.

Animation

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Ability to bring inanimate objects to life or to free a person from petrification.

Darkness or shadow manipulation

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Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it. A character with this power may possibly be able to create solid forms or travel via this dimension. (For the ability to create the absence of light, or to control light intensity, see Light Manipulation, below).

Density control

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Ability to increase the natural density of objects or possibly even one's self. Typically provides some form of invulnerability.

Disintegration

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Ability to disintegrate matter.

Elemental transmutation

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Ability to alter chemical elements, changing them from one substance to another. May be limited to self-transmutation. (Also known as alchemy.)

Gravity manipulation

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Ability to manipulate or generate gravitons, or other types of gravitational interactions.

Immortality

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Ability to live forever. This may be complete immortality in which the character cannot be killed in any way, appears to die but is resurrected somehow, or simply an inability to age normally, or even only be killed in specific ways (i.e. decapitation).

Intangibility or phasing

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Ability to decrease the natural density of objects or possibly even one's self. This includes the ability to phase through solid matter without harm.

Light manipulation

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Ability to control, generate, or absorb photons (particles of light).

Magnetism manipulation

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Ability to control or generate magnetic fields.

Mass manipulation

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Ability to increase or decrease mass in an object or person.

Molecular manipulation

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Ability to mentally manipulate molecules and objects on a molecular level.

Omnipotence

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Ability to have unlimited powers.

Probability manipulation

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Ability to alter probability, causing unlikely things to happen or likely things to not happen. This is often described in terms of blessings and curses.

Radiation manipulation

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Ability to generate or manipulate toxic radiation.

Reality warping

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Ability to change or manipulate reality itself.

Sound manipulation

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Ability to mentally manipulate sound waves.

Time manipulation

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Ability to affect the flow of time, slowing, accelerating or even stopping it.

Classical elements

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Ability to control or manipulate the classical elements.

Air and wind manipulation

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Ability to control, generate, or absorb air or wind.

Cold manipulation

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Ability to reduce the kinetic energy of atoms and thus reduce temperature, often used to control, generate, or absorb ice.

Earth manipulation

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Ability to control the classic element of earth; sand, stone, rock, lava, or dirt.

Electrical manipulation

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Ability to control, generate, or absorb electrical fields.

Fire manipulation

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Ability to control the kinetic energy of atoms to generate, control or absorb fire.

Plant manipulation

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Ability to accelerate the growth of, control or animate plant life.

Water manipulation

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Ability to control, generate, or absorb water.

Weather manipulation

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Ability to control or mentally affect the weather.

Energy manipulation

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These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and "darkforce".

Concussion beams

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The ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.

Energy blasts

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Various forms of energy that are expelled from the body.

Energy constructs

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Similar to Force Fields, but far more intricate; the ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.

Energy conversion

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Ability to absorb one form of energy and convert it into another form of energy.

Force fields

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Energy shields, often invisible or translucent, produced as a form of protection.

Transportation or travel

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Dimensional transportation

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Ability to create wormholes, portation "discs", or other spatial portals for transport between two non-adjacent locations

Electrical transportation

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Ability to travel through electrical conduits (such as power lines, or telephone lines), often entering through devices such as televisions, electrical poles, or computers.

Omnipresence

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Ability to be present anywhere.

Summoning

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Ability to summon objects or beings for their assistance.

Superhuman speed

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Ability to move faster than usual. Often times approaching light speed.

Teleportation

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Ability to move from one place to another without occupying the space in between.

Time travel

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Ability to travel through time.

Miscellaneous

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The following powers could be manifested in any number of ways.

Flight

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Ability to lift off the ground, to ride air currents or to fly self-propelled through the air. Different forms of flight include:

Illusion

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Ability to alter or deceive the perceptions of another. Usually visual, it may be a light-based effect, a sound-based effect, a mind-affecting effect, or any other effect that causes one to perceive things that are not necessarily real.

Shapeshifting

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Ability to change appearance or body structure.

Other types of shapeshifting include:

  • Animal morphing: Ability to take on animal forms. May be able to take on the abilities of the altered form.
  • Elasticity: Ability to stretch, deform, expand and contract one's body into any form they can imagine.
  • Liquification: Ability to turn partially or completely into a liquid.
  • Size shifting: Ability to increase or decrease one's size.
  • Sublimation: Ability to transform into a gaseous or mist form.
  • Transformation: Ability to transform into substance touched.